
In any case, I’m about a dozen hours into the game and continue to feel compelled to log in again and again. Possibly because in other survival games, you don’t necessary have to go into that clearly-dangerous area again. While this isn’t too different from all the other survival games I have played, it certainly feels a tad more hardcore in practice, somehow. If you die 5 seconds before the end of the mission, or if the thing you need to protect blows up, you start all over. Until you actually make it back to base camp, none of what you pick up or map or achieve counts for anything. There is one final element that kind of brings this all together in a hardcore-ish way: Metal Gear Survive works on a Checkpoint Save system. Teleporting Wild Ass back to your base is important too. And then they drop the bomb: you can stab zombies with a spear through the fence. Then you are introduced to chain link fences. Fantastic zombie-killing weapon, IMO, and I’m always surprised when no zombie game ever lets you craft one. In the tutorial section of the game, your first weapon is a spear. Metal Gear Survive surprised me right out of the gate with something novel. That said… the MGS5 skeleton is better than most studios could dream of creating. So, in a way, Metal Gear Survive is a complete mockery of Kojima’s legacy – a survival game knockoff recycling the majority of Metal Gear Solid 5 assets in what is presumably a complete cash-grab. That whole episode also marks the ignoble end to some of my favorite franchises too. Like him or hate him, Kojima is/was a ground-breaking (and budget-busting) designer and Konami will ultimately rue the day they let him go.

Although most of the internet would probably suggest that zero dollars is still too expensive for this game, I found it to be a rather fascinating experience.īefore I start, let’s address the elephant in the room: Konami sucks.
